These models are edited world of warcraft models, that are fully free to use, I only ask that you give credit where credit is due.
Dont take custom parts of these models, and claim credit for them, or try to charge money for them.
All my base models are 100% free, and will be uploaded to this page. None of my models(Also counting not yet released base models) Will be released, and can not be bought. I take commissions for base models, but they will not be private. I will release ALL base models publicly as soon as I have time.
With this in mind, if you still want to give me something back for the work ive put into these models, then becoming a patron would help me greatly!
Leave a comment to the left, and tell me what the issue is. I dont do bugfixes often, but its still good to know about the bugs once I do have the time to fix them.
Well this is a detail but I feel like the night elf’s eyelids (Upper eyelids) when lowered, they lowered strangely
The Pandaren Female 2.5 seem to have 2 models overlapping each other.
When importing the belf/velf/helf 3.5 into Blender 2.9 the models all overlap eachother with no option to use the morph keys, it is not like this with the human 3.0 though. Is there a way to fix it?
The Goblin model, in one of his toes (The fourth) has something wrong, every time the legs are turned these toes, both legs are flattened as if their weight were in another place
Hey Liard, any idea how to get rid of the little dots all over the Nelf 3.0 body (the C4D version, but it’s in the actual tex). https://imgur.com/a/htwSINj is an example. None of the other models including Nelf 2.0 have that issue so I’m curious as to how I can fix it.